Faust ( F )
ファウスト
| Level | 83 - 85 |
| Family | Doll |
| Detect | Wide range Sight, Magic |
| Weak to | Lightning |
| Traits | |
| Pop Window | 3 - 6 hours |
| Killable | RDM solo - 6 lvl 75 players |
ファウスト
| Level | 83 - 85 |
| Family | Doll |
| Detect | Wide range Sight, Magic |
| Weak to | Lightning |
| Traits | |
| Pop Window | 3 - 6 hours |
| Killable | RDM solo - 6 lvl 75 players |
戦闘場所
This Entrance to Faust also leads to Ullikummi, Byakko, Mother Globe and Olla Grande.
Keep sneak up until you get to the last map Faust pops.
If you warp out in the 2 small rooms nearest to Faust (in Aggro range of Faust ), you can't move out from the room without Invisible.
How to get out from the danger rooms:
1. Touch a Door to open.
2. Use a Prism Powder and run out before the door closes automatically.

湧かし方
Zipacna spawns at the pop point every 3 - 6 hours. He will just stand in the middle of the room and watch through the two hallways ( North and East ), turning every few seconds.
Your team needs 2 Players to fish Faust. One is for keeping the yellow gate of Camp open until Faust gets to the Camp. Any job can do this task well, just Prism Powder (or Ninjutsu:Tonko ) is needed. Another is bringing Faust to the Camp with Flee ( or Shadowbind ). Nobody can fish Faust without Flee because His speed is same as Flee.
The Yellow monolith is out of aggro range so the gate keeper can control the monolith in safe. When the gate keeper and Main Force are ready, the Fisher stands in Agrro Range keeping invisible, then uses flee (or Shadowbind), removes invisible and runs to the Camp.
The gatekeeper has to stay at the yellow monolith until Main force gets Faust. If the fisher fails, use Invisible before Faust comes back. Or you will get aggro.
戦闘方法
おみやげ