Kirin

麒麟

Level92 SMN type
FamilyManticore
DetectSigh
Weak toWind
TraitsMagic Dmg Defence (Earth and Lightning 6%dmg, Other(except Wind) 50% dmg). Immune to Sleep. High Resistant to Bind, Gravity, Silence and Stun
Pop Window15mins?
Killable12-18 lvl 75 players

Camp

戦闘場所

Keep sneak up until you get to the Kirin Room.

If you see Aura Pot when you warp out from the first portal, it means you got wrong teleporting. You have to retry to get the correct teleporting. If you are unlucky maybe you need several silent powders until you get the Kirin room.


Poping

湧かし方

Trade a Seal of Byakko, Seal of Genbu, Seal of Seiryu, and a Seal of Suzaku to ??? in middle of Kirin Room.

Fighting - Normal Strategy

戦闘方法


Party Setup

  • Kiter Team - RDM/NIN or NIN/DRK or PLD/NIN with WHM/SCH
  • 4Gods Team A - PLD DD(SAM MNK DRK etc)*2 BRD RDM/DRK WHM
  • 4Gods Team B - Nukers(BLM SMN etc)*5 + RDM or BRD or COR
  • Sub Team - WHM THF RNG + Other members
Memembers of the Sub Team join to a party of the Kiter Team. Or attack to 4Gods out of the alliance ( in this case, /help needed ).

Kiting

One Kiter should keep hate until Kirin dies. A WHM helps him to kite.

Kirin's Action is:
Casting One of Magics (Quake, StoneV, StonegaIV, Rasp, or Sleepga) every 30 - 60 secconds, and One of Weapon skills for 2 - 7 times between magics. He keeps this rotation until he dies.
A Kiter always has to keep distance from Kirin.

Kirin's ActionKiter's Action
Quake
Stone V
Cast Magics/Abilities to raise Enmity or buffs up
Stonega IV
Rasp
Run Away
SleepgaRun Away if you can. WHM has to make the kiter awake ASAP
Weapon SkillsKeep Distance

A Kiter should change equips to Citadel Buster Set (Magic Damage Reduction gear) between Kirin gets 75% HP to Kirin uses Astral Flow.

Remember Enmity table for raising Enmity with low cost:

SpellsCumulative EnmityVolatile Enmity
Sleep320320
Sleep II480480
Dispel320320
Blind, Bind1640
Last Resort11300
Souleater11300
Aspil3200
Stun1801280
Absorb1640
Invincible17200
Sentinel (Provok)11800
Flash1801280
Kurayami:Ni, Hojo:Ni80240
Cure0.73 * Cured HP4.36 * Cured HP

10,000 is max for each Enmity. To raise CE up is important. ( For example, 9 Sets of Sleep, Sleep2 and Dispel can make CE max )

4Gods

Kirin summons one of 4Gods (Genbu, Seiryu, Byakko, Suzaku) every 3 minutes since he gets poped. The order is randomly.

These 4 Gods are low level ( 70 or so? ). You must kill each God in 2 minutes.

4 GodsStrategy
GenbuFull Attack, Weak to Lightning
ByakkoFull Attack
SeiryuInvincible for Hundred Fists. Weak to Ice
SuzakuChainspell-Stun for Chainspell. Weak to Water

Kirin

Make sure Melees can NOT make enough Damage without Skillchain. BLMs can't make enough Damage without MagicBurst. Try to make Skillchain - Light or Fragmentaiton - for all WS. Aero IV or AerogaIII or Tornado II for Skillchain - Light.

If you get too much hate and targeted by Kirin, DO NOT FIGHT. Just run and try to kite until the Kiter gets back hate.

When Kirin recieves at 75% HP, he has chance to use Astral Flow. The timing is unknown: maybe at 74% maybe at 1% ( useally around 50% HP). Mages keep stonskin up. Shell V will help you to be alive. If you are weakned, run back to a tunnel in south end.

RNG casts ShadowBind when Kirin uses Astral Flow.

Another Fighting - Instant Win

クラポン


Under Construction

Drop Items

おみやげ

DropsDrop Rate
Kirin's Osode40%
Kirin's Pole40%
Wyrmal Abjuration: Legs30%
Dryadic Abjuration: Body30%
Neptunal Adjuration: Body30%
Damascus Ingot, Shining Cloth, Orichalcum Ingot, Scroll of Quake, Scroll of Raise III