
Party Setup
- Kiter Team - RDM/NIN or NIN/DRK or PLD/NIN with WHM/SCH
- 4Gods Team A - PLD DD(SAM MNK DRK etc)*2 BRD RDM/DRK WHM
- 4Gods Team B - Nukers(BLM SMN etc)*5 + RDM or BRD or COR
- Sub Team - WHM THF RNG + Other members
Memembers of the Sub Team join to a party of the Kiter Team. Or attack to 4Gods out of the alliance ( in this case, /help needed ).
Kiting
One Kiter should keep hate until Kirin dies. A WHM helps him to kite.
Kirin's Action is:
Casting One of Magics (Quake, StoneV, StonegaIV, Rasp, or Sleepga) every 30 - 60 secconds, and One of Weapon skills for 2 - 7 times between magics. He keeps this rotation until he dies.
A Kiter always has to keep distance from Kirin.
| Kirin's Action | Kiter's Action |
Quake Stone V | Cast Magics/Abilities to raise Enmity or buffs up |
Stonega IV Rasp | Run Away |
| Sleepga | Run Away if you can. WHM has to make the kiter awake ASAP |
| Weapon Skills | Keep Distance |
A Kiter should change equips to Citadel Buster Set (Magic Damage Reduction gear) between Kirin gets 75% HP to Kirin uses Astral Flow.
Remember Enmity table for raising Enmity with low cost:
| Spells | Cumulative Enmity | Volatile Enmity |
| Sleep | 320 | 320 |
| Sleep II | 480 | 480 |
| Dispel | 320 | 320 |
| Blind, Bind | 1 | 640 |
| Last Resort | 1 | 1300 |
| Souleater | 1 | 1300 |
| Aspil | 320 | 0 |
| Stun | 180 | 1280 |
| Absorb | 1 | 640 |
| Invincible | 1 | 7200 |
| Sentinel (Provok) | 1 | 1800 |
| Flash | 180 | 1280 |
| Kurayami:Ni, Hojo:Ni | 80 | 240 |
| Cure | 0.73 * Cured HP | 4.36 * Cured HP |
10,000 is max for each Enmity. To raise CE up is important. ( For example, 9 Sets of Sleep, Sleep2 and Dispel can make CE max )
4Gods
Kirin summons one of 4Gods (Genbu, Seiryu, Byakko, Suzaku) every 3 minutes since he gets poped. The order is randomly.
These 4 Gods are low level ( 70 or so? ). You must kill each God in 2 minutes.
| 4 Gods | Strategy |
| Genbu | Full Attack, Weak to Lightning |
| Byakko | Full Attack |
| Seiryu | Invincible for Hundred Fists. Weak to Ice |
| Suzaku | Chainspell-Stun for Chainspell. Weak to Water |
Kirin
Make sure Melees can NOT make enough Damage without Skillchain. BLMs can't make enough Damage without MagicBurst. Try to make Skillchain - Light or Fragmentaiton - for all WS. Aero IV or AerogaIII or Tornado II for Skillchain - Light.
If you get too much hate and targeted by Kirin, DO NOT FIGHT. Just run and try to kite until the Kiter gets back hate.
When Kirin recieves at 75% HP, he has chance to use Astral Flow. The timing is unknown: maybe at 74% maybe at 1% ( useally around 50% HP). Mages keep stonskin up. Shell V will help you to be alive. If you are weakned, run back to a tunnel in south end.
RNG casts ShadowBind when Kirin uses Astral Flow.