Start with RNG's throwing with Unlimited Shot ( ammo: Arctic Wind ( dropped from Genbu )) to remove Suzaku's additonal effect: fire damage.
Make Skillchain: Dark, Magic burst with Water ( Seal + Flood2, WatergaIII )
Suzaku's 2hr special avility is Chainspell (60 seconds). A basic strategy is:
- Melees ( Include Tank ) stop to fight as soon as possible, then leave from Suzaku's Magic Range.
- RDM/DRK starts Chainspell - Stun near Suzaku as soon as Suzaku uses the 2hr.
- WHM casts barfire for the RDM, then keep him alive from far point.
- RNG uses Shadowbind (30 seconds) after checking all melees stop to fight.
- After 60 seconds, Melees restart fighting. The Stunner has too much hate, so stay by Suzaku until Suzaku dies.
| Monster's Action | Effect | Utsusemi | Support by Mage |
| Giga Scream | Single target dmg | 3 shadows | Stun,
Flash |
| Stormwind | AoE dmg | Wipe | Stun, Flash |
| Feather Barrier | Evasion Boost | | Dispel |
| FiregaIII | | Wipe | Stun |
| | | |